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Community funded. No paid power. Never pay-to-win.

Our promise
AshRun
PLAYER ECONOMY

Earn, trade, and build value.

A player-focused economy for useful supplies, GTS, shops, trading, and long-term balance.

01

Starting balance

New players begin with $1,000 in-game dollars to help establish themselves.

02

Daily reward

Use /daily to claim $500 in-game dollars once per day.

03

Daily sell limit

Players can sell up to $500 in-game dollars’ worth of eligible items daily, limiting automation-driven inflation.

04

Player market

Rare modded items, Pokémon items, and valuable resources find their value through player trading.

05

Server shop

The shop focuses on useful basics and selected supplies rather than progression skips.

06

No pay-to-win

Real-money support does not inject currency, rare items, or competitive power into the economy.

HELP ASHRUN GROW

A vote today. Supplies for your next session.

Each confirmed vote earns $125 in-game dollars and 2 Ultra Balls. Up to four rewarded votes per UTC day keep voting income at $500. Your first eligible vote each day also earns Passport progress and one supply-pack choice.

Vote & explore rewards
USEFUL COMMANDS

Economy at your fingertips.

/bal
Check your in-game dollar balance
/daily
Claim $500 in-game dollars once per day
/vote
Find official voting links and earn rewards for confirmed votes
/contracts
Browse eight rotating offers; complete up to three contracts each day
/servershop
Open the server shop
/sell
Sell eligible items
/shop
Access player market features
/pay
Send in-game dollars to another player

Pick a contract for your next session.

Use /contracts to choose from gathering, deliveries, battles, catches, and exploration. Eight offers rotate daily in America/New_York time; you can complete up to three each day. Read the offer before accepting: supply contracts consume the listed items when delivered.

Browse more things to do on AshRun, or visit the Crown Coliseum between trading and quest goals.