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AshRun
STARTER GUIDE

Your first hour on AshRun

A short, server-specific route from first connection to a protected camp and a clear next objective.

Last verified 2026-08-15 · ATMons 1.2.0 · Minecraft 1.21.1 · NeoForge 21.1.248

1. Finish the exact pack setup

Install the official ATMons profile linked from the AshRun join guide. Let the pack finish loading before connecting; assembling a partial mod list by hand will not match the server.

2. Open the in-game starter route

Run /start. AshRun’s live onboarding flow walks through travel, a camp home, a claim, and a next objective. You can reopen it later, so there is no need to memorize the whole pack at spawn.

3. Pick a responsible base area

The starter route offers /rtp for overworld travel. Before building, check the map for nearby claims and leave sensible space around another player’s project. Avoid treating the resource world as permanent storage or a long-term home.

4. Set a return point

Stand at your camp and use /sethome camp. The onboarding route then gives you a direct /home camp return path while you explore.

5. Claim before you invest

Open the FTB Chunks map with M and claim the chunks covering your first camp. Claims protect block editing and interaction by default; the claims and chunk-loading guide explains the exact current limits.

6. Choose one next objective

Pick the part of ATMons you actually want to learn first: quests and trainer progression, Pokémon collecting, a small technology line, a build, or the player economy. For trading and rewards, read the GTS, hunts, and economy guide. For species-specific routes, use the AshRun Pokémon database.

A sensible first-hour checklist

  1. Connect with the exact current ATMons profile.
  2. Run /start.
  3. Choose a base area away from existing claims.
  4. Set /sethome camp.
  5. Claim the camp in FTB Chunks.
  6. Pick one quest, build, Pokémon, or economy goal.