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AshRun
PLAYER ECONOMY GUIDE

GTS, hunts, and AshRun’s player economy

A configuration-backed look at earning in-game dollars, listing Pokémon, completing hunts, and trading with other players.

Last verified 2026-08-15 · ATMons 1.2.0 · Minecraft 1.21.1 · NeoForge 21.1.248

One economy connects the main systems

New players start with $1,000 in-game dollars. The configured daily claim is $500, the daily sell ceiling is $500, and the base transaction tax is 5%. Current in-game menus remain the authority for individual item prices.

The GTS is for Pokémon

Pokémon sales are enabled and item sales are disabled in the GTS. Each player may have up to four active listings. Listings last 72 hours and use a five-percent tax. The configuration also sets minimum prices for valuable IV counts, hidden abilities, legendary Pokémon, and Ultra Beasts, plus a maximum listing price of $250,000.

Seven hunts run at a time

AshRun’s current Hunt configuration runs seven server-wide hunts with a 120-minute duration. Rewards are $500 common, $1,500 uncommon, $5,000 rare, and $15,000 ultra-rare. The active configuration does not require ability, gender, nature, or shiny matching.

Items move through player and server shops

Use the GTS for Pokémon. Use player shops, direct payments, and the server shop for items and supplies. This separation keeps Pokémon listings focused while letting builders and automation players create useful physical markets.

No real-money cash injection

AshRun support packages do not sell in-game dollars, listings, hunt completions, rare items, Pokémon, or boosted rates. Read the evidence behind the no-pay-to-win policy or the shorter fair-play promise.

Useful commands

  • /bal checks your balance.
  • /daily claims the configured daily amount.
  • /pay sends in-game dollars to another player.
  • /servershop opens the server shop.