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AshRun
DATA METHODOLOGY

How the AshRun Pokédex is built

A transparent boundary between installed server evidence, player-friendly interpretation, and facts the data cannot prove.

Last verified 2026-08-15 · ATMons 1.2.0 · Minecraft 1.21.1 · NeoForge 21.1.248

Scope

The database covers 1,027 species records, including 1,025 National Pokédex entries and 2 pack-defined additions. Primary species pages render their server-specific data in the initial HTML; JavaScript is optional for search and filtering.

Source categories

The generator reads the active installed Cobblemon and ATMons content archives, active raid datapacks, AshRun’s current FTB quest chapter and language file, special encounter mods, biome tag definitions, and the matching Minecraft client assets needed for model resolution.

  • 3,264 raw natural-spawn definitions are parsed.
  • 2,891 player-facing location groups are produced after equivalent internal records are collapsed.
  • 171 raid definitions are linked to species.
  • 89 legendary quest entries and 24 structure encounters are linked where present.

Biome resolution

Spawn biome tags are expanded through the installed biome-tag graph. A species is not shown as naturally available when its spawn points only to an unresolved or unavailable biome definition. Each species page still exposes the exact interpreted conditions and retains its technical source record in a collapsed section.

What the data does not claim

Relative spawn weight is not a guaranteed encounter probability. Eligibility can also depend on dimension, biome, time, weather, light, height, nearby blocks, structures, fishing state, moon phase, and pack behavior outside a single JSON record. The database does not include player Pokémon, inventories, claims, world coordinates, private server state, or live player activity.

Version and reuse marker

Dataset content digest: f5e5d06df81425076343fa3d1dba4890cd4dcbe522955017d00dc414a264ae2b. Content last changed: . AshRun makes the public index available for ordinary browsing; the underlying game assets remain subject to their respective owners and licenses.

Explore the finite hubs

Start with biomes and spawn locations, time and weather, evolution methods, structures and monuments, or legendary and mythical routes.