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Type guide

Dark Pokémon in ATMons

Find a Dark-type teammate, then open its species page to check which form has that type and how to obtain it.

Dark weaknesses and resistances

Damage taken by a single-type Dark Pokémon with Dark typing:

Immune to
Psychic 0×

Unlisted move types deal normal (1×) damage. Both types are combined. Abilities, held items, moves, weather, Terastallization and form changes can alter the result.

Attacking with a Dark-type move

Against a single defending type: super effective (2×) against Ghost, Psychic; resisted (0.5×) by Dark, Fairy, Fighting; no effect (0×) against none.

For a dual-type opponent, combine both matchups. Compare all types →

85 entries in this guide

Installed server data

85 species with Dark typing

Includes base species and alternate forms. A regional, Mega or other battle form may have different types and acquisition requirements.

In-game model of AbsolAbsolDark

Forms: Mega, Mega-Z. See locations, capture rules and evolution requirements.

In-game model of ArceusArceusDark-type alternate form

Forms: Dark. See locations, capture rules and evolution requirements.

In-game model of BisharpBisharpDark / Steel

See locations, capture rules and evolution requirements.

In-game model of BombirdierBombirdierFlying / Dark

See locations, capture rules and evolution requirements.

In-game model of Brute BonnetBrute BonnetGrass / Dark

See locations, capture rules and evolution requirements.

In-game model of CacturneCacturneGrass / Dark

See locations, capture rules and evolution requirements.

In-game model of CarvanhaCarvanhaWater / Dark

See locations, capture rules and evolution requirements.

In-game model of Chi-YuChi-YuDark / Fire

See locations, capture rules and evolution requirements.

In-game model of Chien-PaoChien-PaoDark / Ice

See locations, capture rules and evolution requirements.

In-game model of CrawdauntCrawdauntWater / Dark

See locations, capture rules and evolution requirements.

In-game model of DarkraiDarkraiDark

Forms: Mega. See locations, capture rules and evolution requirements.

In-game model of DeinoDeinoDark / Dragon

See locations, capture rules and evolution requirements.

In-game model of DrapionDrapionPoison / Dark

See locations, capture rules and evolution requirements.

In-game model of GreninjaGreninjaWater / Dark

Forms: Bond, Ash, Mega. See locations, capture rules and evolution requirements.

In-game model of GrimerGrimerDark-type alternate form

Forms: Alola. See locations, capture rules and evolution requirements.

In-game model of GrimmsnarlGrimmsnarlDark / Fairy

Forms: Gmax. See locations, capture rules and evolution requirements.

In-game model of GuzzlordGuzzlordDark / Dragon

See locations, capture rules and evolution requirements.

In-game model of GyaradosGyaradosDark-type alternate form

Forms: Mega. See locations, capture rules and evolution requirements.

In-game model of HonchkrowHonchkrowDark / Flying

See locations, capture rules and evolution requirements.

In-game model of HoopaHoopaDark-type alternate form

Forms: Unbound. See locations, capture rules and evolution requirements.

In-game model of HoundoomHoundoomDark / Fire

Forms: Mega. See locations, capture rules and evolution requirements.

In-game model of HoundourHoundourDark / Fire

See locations, capture rules and evolution requirements.

In-game model of HydreigonHydreigonDark / Dragon

See locations, capture rules and evolution requirements.

In-game model of ImpidimpImpidimpDark / Fairy

See locations, capture rules and evolution requirements.

In-game model of IncineroarIncineroarFire / Dark

See locations, capture rules and evolution requirements.

In-game model of InkayInkayDark / Psychic

See locations, capture rules and evolution requirements.

In-game model of Iron JugulisIron JugulisDark / Flying

See locations, capture rules and evolution requirements.

In-game model of KingambitKingambitDark / Steel

See locations, capture rules and evolution requirements.

In-game model of KrokorokKrokorokGround / Dark

See locations, capture rules and evolution requirements.

In-game model of KrookodileKrookodileGround / Dark

See locations, capture rules and evolution requirements.

In-game model of LiepardLiepardDark

See locations, capture rules and evolution requirements.

In-game model of LinooneLinooneDark-type alternate form

Forms: Galar. See locations, capture rules and evolution requirements.

In-game model of LokixLokixBug / Dark

See locations, capture rules and evolution requirements.

In-game model of MabosstiffMabosstiffDark

See locations, capture rules and evolution requirements.

In-game model of MalamarMalamarDark / Psychic

Forms: Mega. See locations, capture rules and evolution requirements.

In-game model of MandibuzzMandibuzzDark / Flying

See locations, capture rules and evolution requirements.

In-game model of MaschiffMaschiffDark

See locations, capture rules and evolution requirements.

In-game model of MeowscaradaMeowscaradaGrass / Dark

See locations, capture rules and evolution requirements.

In-game model of MeowthMeowthDark-type alternate form

Forms: Alola. See locations, capture rules and evolution requirements.

In-game model of MightyenaMightyenaDark

See locations, capture rules and evolution requirements.

In-game model of MoltresMoltresDark-type alternate form

Forms: Galar. See locations, capture rules and evolution requirements.

In-game model of MorgremMorgremDark / Fairy

See locations, capture rules and evolution requirements.

In-game model of MorpekoMorpekoElectric / Dark

Forms: Hangry. See locations, capture rules and evolution requirements.

In-game model of MukMukDark-type alternate form

Forms: Alola. See locations, capture rules and evolution requirements.

In-game model of MurkrowMurkrowDark / Flying

See locations, capture rules and evolution requirements.

In-game model of NickitNickitDark

See locations, capture rules and evolution requirements.

In-game model of NuzleafNuzleafGrass / Dark

See locations, capture rules and evolution requirements.

In-game model of ObstagoonObstagoonDark / Normal

See locations, capture rules and evolution requirements.

In-game model of OverqwilOverqwilDark / Poison

See locations, capture rules and evolution requirements.

In-game model of PangoroPangoroFighting / Dark

See locations, capture rules and evolution requirements.

In-game model of PawniardPawniardDark / Steel

See locations, capture rules and evolution requirements.

In-game model of PersianPersianDark-type alternate form

Forms: Alola. See locations, capture rules and evolution requirements.

In-game model of PiglichPiglichDark / Fire

See locations, capture rules and evolution requirements.

In-game model of PoochyenaPoochyenaDark

See locations, capture rules and evolution requirements.

In-game model of PurrloinPurrloinDark

See locations, capture rules and evolution requirements.

In-game model of QwilfishQwilfishDark-type alternate form

Forms: Hisui. See locations, capture rules and evolution requirements.

In-game model of RaticateRaticateDark-type alternate form

Forms: Alola. See locations, capture rules and evolution requirements.

In-game model of RattataRattataDark-type alternate form

Forms: Alola. See locations, capture rules and evolution requirements.

In-game model of Roaring MoonRoaring MoonDragon / Dark

See locations, capture rules and evolution requirements.

In-game model of SableyeSableyeDark / Ghost

Forms: Mega. See locations, capture rules and evolution requirements.

In-game model of SamurottSamurottDark-type alternate form

Forms: Hisui. See locations, capture rules and evolution requirements.

In-game model of SandileSandileGround / Dark

See locations, capture rules and evolution requirements.

In-game model of ScraftyScraftyDark / Fighting

Forms: Mega. See locations, capture rules and evolution requirements.

In-game model of ScraggyScraggyDark / Fighting

See locations, capture rules and evolution requirements.

In-game model of SharpedoSharpedoWater / Dark

Forms: Mega. See locations, capture rules and evolution requirements.

In-game model of ShiftryShiftryGrass / Dark

See locations, capture rules and evolution requirements.

In-game model of SilvallySilvallyDark-type alternate form

Forms: Dark. See locations, capture rules and evolution requirements.

In-game model of SkuntankSkuntankPoison / Dark

See locations, capture rules and evolution requirements.

In-game model of SneaselSneaselDark / Ice

See locations, capture rules and evolution requirements.

In-game model of SpiritombSpiritombGhost / Dark

See locations, capture rules and evolution requirements.

In-game model of StunkyStunkyPoison / Dark

See locations, capture rules and evolution requirements.

In-game model of ThievulThievulDark

See locations, capture rules and evolution requirements.

In-game model of Ting-LuTing-LuDark / Ground

See locations, capture rules and evolution requirements.

In-game model of TyranitarTyranitarRock / Dark

Forms: Mega. See locations, capture rules and evolution requirements.

In-game model of UmbreonUmbreonDark

See locations, capture rules and evolution requirements.

In-game model of UrshifuUrshifuFighting / Dark

Forms: Gmax. See locations, capture rules and evolution requirements.

In-game model of VullabyVullabyDark / Flying

See locations, capture rules and evolution requirements.

In-game model of WeavileWeavileDark / Ice

See locations, capture rules and evolution requirements.

In-game model of Wo-ChienWo-ChienDark / Grass

See locations, capture rules and evolution requirements.

In-game model of YveltalYveltalDark / Flying

See locations, capture rules and evolution requirements.

In-game model of ZarudeZarudeDark / Grass

Forms: Dada. See locations, capture rules and evolution requirements.

In-game model of ZigzagoonZigzagoonDark-type alternate form

Forms: Galar. See locations, capture rules and evolution requirements.

In-game model of ZoroarkZoroarkDark

See locations, capture rules and evolution requirements.

In-game model of ZoruaZoruaDark

See locations, capture rules and evolution requirements.

In-game model of ZweilousZweilousDark / Dragon

See locations, capture rules and evolution requirements.

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